Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

I've also goofied this up, but I'm more on a feature creep kind of issue. Glad to know that I'm not the only one lol

(1 edit)

I can understand that too. The temptation is always strong to keep adding features. This time I just wanted to make something simple that plays well and I'm pretty happy with it. I think I'll keep polishing it after the jam. Is yours close to finished?

https://pitpodstudios.itch.io/shadow-of-the-moon

Kinda. For the game jam I was planning to make only two relatively long stages (for a platformer stage, mine is more like a metroidvania) and have just a little story to explain why all the combat, which is the main aspect of the game. So I was pretty close to finish these 2 stages, something like an extra day or two would be enough. 

But since I've published it anyway, I'm going to expand the game a bit, make a couple more stages, refine the story and (the feature creep returning) add some more features to be more like a metroidvania like I intended from the beginning.

https://jaete.itch.io/ukiyo

PS: I've played your game and it's pretty nice! Loved the graphics and the color scheme. Also liked the platformer elements such as the falling spikes from the upper platforms. Didn't manage to pass the big guy in first stage, tho... lol I'll try again later. See ya!

That sounds really cool. I gave all the abilities upfront... but adding some new ones and making t more progressive like a metroidvania is really fun too. Thanks for sharing the link, I'm really curious to see how yours turned out too. and see what cool ideas you came up with!

ps: I uploaded a downloadable windows version so you can try in fullscreen if you like. As for the big dudes, you can double jump over them and escape... just a little tricky have to reach maximum height on the double jump and get the timing right :) No need to kill all the oni to get the level keys