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(+1)

Refugees and Operation Dragoon seem to be critical cards (I see them in the Menu) but they never show up in the game - I tested this out by just discarding every turn and sure enough they didn't show. Without these it's impossible to hold back the Axis Allies or win.. Is there some hidden rule here, after which they'll be unlocked?


(+2)

Both of those cards enter your deck on turn 50.  You need to find a way to prevent invasion and feed your population until the war turns against Germany.  Also, you need to increase your support level to 6 in the Neutral Countries box to stop the Axis Allies.  That should buy you enough time to start growing your own food and being able to feed more refugees.  The Swiss imported over 50% of their food at the beginning of the war.  

Nice - I like how this game changes over time, and remains tense up till the end.. Was really satisfying turning my meadows into farms and turning into a more self sustaining country - I really felt that dynamic! There's really a feel of holding off these forces, hoping to out last them. Great stuff!  

(+1)

Thanks!  That is the vibe we were going for.  At the end of the day, this is a game about staying neutral by making high-end watches.  I am glad to hear we found a way to make that exciting!