Hello JD Nation,
This is wonderful, thank you for the thorough reply, much appreciated. I agree with your points; those are valid rooms for improvement in this game and we will also take care of that in future games.
In which sequence did you acquire the abilities? Normal sequence is Wall Jump, Double Jump, Power Dash, Gun Upgrade and Roll.
We included two sequence breaks, a total of five different orders to acquire the abilities, and Power Dash is completely skippable: the game can be finished without it. The sequence break moments use movement mechanics to reach for higher spots; they are not hidden paths or breakable walls. Finding these sequence breaks allows for faster routes to 100% in less than 18 minutes.
We are grateful you recorded some footage, please let us know when you upload it, looking forward to watching it!