Hi! I'm writing this review over a pretty long period, to really engage myself into the idle part of the game, so I might accidentally give more feedback that is typically polite to do so XD
I love your use of HTML5 webdev here, I think this form of game really fits the medium. Your UI is visually well designed, it doesn't need iconography or graphics. Very hardcore. I think your game excels when it's super data driven. I also totally love that this game has a ending, and an overall goal.
Feedback:
- I think some of the "i" boxes could be enabled through a hover action instead of click? Maybe it's worth giving it a try, perhaps.
- It would be nice if it were a bit easier to dismiss information dialogs. e.g. clicking outside of the dialog box instead of the "X" button.
- You might want to make it a little harder to cheat. I accidentally did, because I was characteristically bad at reading all the great information dialogs at the start of the game lol.
I ended up finishing the game and enjoying it. I think the game needs more time to develop, but for what was there it was really engaging and fun!
Thank you for playing our game and for your in depth feedback!
We wanted to keep the design simple and clean, glad you liked it. The cheat menu was kept mostly so that if anyone did not like the pacing and felt it being slow, they could still experience all parts of our game. This is not intended to keep if we continue working on this project after the GameJam is judged. I agree with the info box suggestions, but this would need some time to change how we render them.