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(+1)

Thank you for feedback, I appreciate it! I decided to still work on this animation, so I’ll definitely give it a pass on follow through. Thanks again for reviewing my work 😁☀️

No problem, this is the whole feedback if you would like to keep going. 


Really nice overall. I've been picky as I can see the potential behind this, soplease take the notes as a way to improve your already pretty nice work. 

I liked how the whole lighting and environment helped with your mood. In terms of animation, It has a nice organic feeling although there are some areas to improve, for example, when you get to the attack pose it hits a wall pretty hard and when it goes back as well. I like how snappy it is but with the size of that head, there should be a bit more follow through animation when getting into a different pose, not a lot, but enough so it doesn't look like it hit a wall. I would have loved to see some pupils in there, it always helps to see where the character is looking at. Eye darts feel a bit slow but is hard to see without the pupils in there. In my experience over all the years, I realized everyone has a different opinion of what looks good, in my case and after checking references for a long time and worked with some of the best animators I know to date, I feel eyes move in one frame from one point to the other, they never slide around. They fix in something and track it, then move to the next spot and track it and so on... On a weird occasion, I would add more than one frame as translation for them. 

For expressions, I would have loved to see a bit more deformation on the frown, that would really helped you with the anger pose and maybe feel a bit the nose rising up when doing it. 

I can see the arms being animated in Ik, I would work a bit more there to, again, add a bit more follow through motion. For these kinds of poses, I would have tried to get away with fk but I get why you used Ik when he grabs his hands together during the idle. 

For idle I would have liked to maybe see him with his hands in one pose and once in a while go into rubbing his fingers as you have it.

For the transitions between poses, I feel they need a bit more work, for example I feel like you wanted to add a bit of anticipation when he goes from idle forward, but it looks weird that the shoulder goes back while his body starts moving forward. I would have gone back a bit with the whole torso and do some offset in the shoulder if you wanted and then forward as you have it.

(+1)

Wow, this is awesome! I appreciate you taking the time for this, these notes are super valuable! I can’t wait to improve my animation 😌