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PNGTuber Plus

Get more out of your png tubing experience. · By kaiakairos

Texture filtering looks worse

A topic by WrenCookie created 93 days ago Views: 214 Replies: 4
Viewing posts 1 to 3
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So, I'm not sure if it's an issue with my hardware, or if it's an issue with the filtering algorithm, but I noticed that when I have Texture Filtering turned on, there is an issue where edges of sprites are very slightly outlined.

Developer

so this is actually texture dependent (it depends on your image). I'm not exactly sure why this is, but it works on some images and then not on others. my green thing avatar ive shown in some of the promo videos looks like ASS when u  turn the filtering on, but others not so much. i think it might have something to do with how godot imports images

Hi, I've actually been working to figure this out and fix it a little! Turns out the source of it for me personally is the way that Clip Studio exports PNG files - something about converting transparent pixels to white, instead of black like most other art programs. This is fine for some stuff that accounts for both, but Discord and apparently Godot don't account for the white transparent pixels, so you get that weird white pixelation. What I've done to fix it is exporting pngs in a different art program, or if I already exported via Clip Studio, you can literally open the PNG in PAINT of all things, hit save, and it's fixed! I hope this helps!

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So, I actually do use CSP for the file, but in its psd format specifically. I send the psd file to Krita to save as a PNG since it has a script that can save each layer as a separate PNG automatically. This was very necessary for me as my model is approaching 100 layers/sprites in size. 

I'll give this a check next time I work on tweaking my model! 

I did a lot of testing in exporting in different formats (PNG, JPEG, PSD, etc) and ways - I think it's exporting at all through Clip Studio that adds that weird white pixelation, and from there it can get a little confusing on how to fix it since I don't recall if it's fixed by re-exporting in Krita. For some reason, Paint works? At this point, because a lot of my art friends use Clip, I just open the png file in Paint, hit ctrl s, and then close paint to get rid of the border on every piece one by one. If you find an easier way to do it let me know!