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A very interesting twist to the theme of the game jam. I like the way in which you are transmitting the story of the game, but I do believe it still needs a bit pof polish. For some of the mini-games, I didn't know the objective; I believe they could be explained a bit better. Also, I don't know if it was an issue with the font or the background, but it was difficult for me to read some of the text. Again, the idea is very cool and I'd be interested to see how you expand it in the future. Good job!

PS: I played the game on the browser, I'm not downloading games for now, sorry.

Oh I can totally understand that you dont want to download any games from this jam :D 
I have the same trust issue :P Dont worry!

First of all, thank you very much for playing my game! That makes me kinda happy, ngl <3
But jear, I completely agree. For me as the dev it is obvious what to do in the mini games, cause I made them... for people who don't have this knowledge, it is hard to understand what even to do. That was why in the last days of the jam I added little "interaction hints" to the games, to at least give  a small direction >.< better than nothing, but not really good UX vise tbh.

Same with the font, especially with the green and blue on the speech bubbels... last minute change for variation, but not very good ones >.<

Or leading / tutorial at all. Like how you even start stuff etc.

I really love UX/UI Design! You can make so many awesome things and I think it is very important for a good application! And it would absolutely be the first thing I would start polishing the game :)

Thank you for this feedback, it really helps me and is very valuable! <3