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Hey Simon! Nice updates ๐Ÿ‘๐Ÿ‘๐Ÿ‘
The splash damage radius looks like a UI thing. I mean that's OK
but it could also have been some more environment effect if it'd be a quickly stopping wave thing

In fact, it was more subtle before, but I felt that it didn't tell clearly enough ATTENTION!! DAMAGE AREA!!!
The problem is also, that I've already in many other VFX some little novas, so that this splash dmg vfx must look very different. Learning: Don't put novas in vfx if they are not standing for splash damage :D