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I was actively trying to lose the game when I tried it because I felt like I wasnt really tutored how the spreading from one shroom to the next worked. Because just clicking "end turn" made me win all the way to the last level. And after 800 turns on the last level of just trying to see if I auto win or auto lose by spamming end turn, I gave up. Theres a stalemate that occurs at around 10% spread, that I presume isnt intended but Even when I tried to modify the shrooms to lose it didnt work out, as I over the course of these turns figured out how to do the spreading. Which I get now how its supposed to work, but was very poorly conveyed to me when i started the game. I think with some UI polish this could become a fun game to play. As a button spammer I feel like the clicking sound could use a little bit less bass because it was like a drum banging in my head for a while, making me want to mute it.

Best of luck in the competition!