Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

I finished playing your game~~
I've gotten the ice cream girl to her friend by letting her get stuck at the g'bage and then trigger her again a second time.

Found a new strategy where i stack two tables on top of each other on the long hallway and slowly push them so the fanatic algorithm slaves are slowly pushed along like a tidal wave. 

the...last level? its too dark that i cannot see anything. I had to just replay it over and over again.

the falling hole mechanic is such a fun little doodle-bob. I couldn't try this because after awhile its just too much to restart all over BUT--can you make a *hole* fall down a *hole*? Its so satisfying to hear them "frummmm". The girl in the library said that 'not moving' makes it stop chasing you....but it doesn't...do that? was that intended?

The world building and character dialogue is amaze-zing except the whole...overall plot of having an algorithm master feels--too game-like. Nevertheless, it is a game jam and trying to apply a more complex embodiment of society would require more detail.

Thank you so much for the detailed comment!!

That's a very clever way to push the tables, in a future version we'll definitely need to address that, but I'm honestly glad to hear you played enough to discover that :)

A few people definitely complained about the darkness. What I would have liked if I had time to figure it out would have been to make the player's phone light much brighter, or found a way to turn on a flashlight in a way that would draw enemies, but also give you more visibility.

The falling hole mechanic was one of my favorite things, I was so happy with how it turned out. That idea for a hole falling in a hole... that's honestly genius, since it would only happen with the moving holes. Either that, or I'd 'infect' the other holes. Unfortunately, the game as released, there's just no effect, but I absolutely love the idea.

Unfortunately, not all the NPC dialogue was made true in world. I'd have loved to make the hole move if you threw things in it, or make what she said about not moving true, if I'd had more time to think it through. I mostly just wanted to portray her being scared, but 'stopping' to stop the hole could have been a pretty interesting mechanic.

I hear you for sure on the algorithm. I was hoping to get as much nuance as I could into it, but it's rough on such a tight time budget, especially with how little time I had to make the levels after we finished basic programming. In a full version, I believe I'd still want there to be an "Algorithm", but it would take much longer for it to reveal itself, and I'd have the player pushed into positions of doing things that get its attention. Considering how much I liked the writing in your game, you liking the dialogue really means a lot to me.

Again, thank you so much!