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The level of detail in art here is really commendable. I love the vibe this game is putting off. I will admit I didn't spend much time reading the instructions, because I'm a lazy dev, and I couldn't quite grok how to strategize while playing. The action you select would benefit from showing all of the modifiers at once, and maybe ignoring the ones that have zero effect. This sort of game probably would benefit from slowly introducing concepts as you go along. Still though, I love what I see here.

Thank you for the feedback, this was definitely a learning experience on UI Design and overall mechanic introduction. I like how mention that the game would benefit if the concepts were slowly introduced and I agree. I will remember this for next time!