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A solid tribute to Void Stranger while still distinct and mostly its own thing.

The atmosphere and vibes are on point, the mood felt very consistent. Complemented well by the music (which didn't play for the first dozen or so levels, not sure if that's intentional or a bug).

Gameplay took some getting used to - the large player hitbox was manageable by itself, but shooting an enemy sometimes pushed it back in unpredictable ways. Not a biggie, as there weren't any solutions that required pixel perfect movement or very precise inputs.

The plot and lore didn't feel very fleshed out and some aspects didn't make much sense, as I don't think there were enough rules and concepts of the game world exposed (e.g. defeating the warden by aggroing his ramiels and solving a puzzle..?). Of course, it makes sense given the jam time limit, and there was still some neat attention to detail at times, such as unique background elements on some levels and the guitar part.

Overall - a moody, interesting piece, well worth the time I spent playing it. Void Stranger influences were quite apparent throughout, and I'm curious how it's going to transition into a full game.