Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

I'm not sure how much of the lighting system was stuff that just exists in Unreal, and how much of it you had to build, but that was a really fascinating looking set of lights. The flashlight ended up feeling oppressive sometimes, in a good way, it ratcheted up tension. That first 30 seconds after duplication begins of trying to find what item it even is... When I realized it was pencils, I started jumping at every new pencil. There were a couple items that spawned in areas I couldn't reach, I assume that meant I didn't have to worry about them, cause they had to be duplicates, but still. Did the duplications happen based on how many duplicates there currently were? My actual biggest complaint was just that I didn't know you could open doors til I read the submission info more closely after playing, a prompt in game would have helped there. Very fascinating take, keep at it!

Thanks soo much for your comments :)

The lighting system is pretty much what exists in Unreal, which is really cool. I modified the basic settings :) 

Yeah, I made it so only duplicates spawned in areas you cannot reach - hopefully. We had to make a last-minute change because we realized there was a spawn at the top of the bookshelves. Also, there has been some bad clipping that I am still investigating. 

The duplicates have a chance to duplicate; it is smaller than the original item, but they still do.  I am considering options for players to modify these values to customize the difficulty.

Oh no, about the doors! It is on our to-do list to show the key. Also, the outside doors can't open and I just realized there is no way you would know which doors go to the outside and which don't. 

Thank you!!!