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(1 edit)

I've been tinkering with Wander for use with friends.  I'd like to share the edit with you. I hope you don't mind or think I'm being presumptuous.

I formalized the wording of the rules. I also added a rule for healing and changed the rule for starting HP that disconnects it from being reliant on attributes (because I think it warps character creation) and connects it to a new XP incentive, as well. It all still fits in the same area and in a slightly larger print.

That's the back. On the front, I broadened the stat descriptors.

muscle : body

wits : mind

agility : soul

charm : persona

core belief : tenet

Muscle and Agility both fall under "Body". "Soul" is added for games with esoteric elements, such as magic or psionics. Now that I think about it, "charm" is probably preferable to "Persona" (but it's what I have on the document for now). I only changed "core belief" to "tenet" because I needed the space.

The back reads as so. I incorporated the headers into the first lines to save space but in the original umber color for legibility. The body is black. All is bold.

CHARACTER. WRITE A NAME. FLIP A COIN SIX TIMES AND WRITE THE NUMBER OF FLIPS WON, PLUS 1, AS HP. FILL THE FIRST BOX OF TWO ATTRIBUTES AND A SKILL BOX. WRITE A TENET. INTRODUCE YOURSELF. “MY NAME IS  NAME. I AM FROM PLACE. PEOPLE NOTICE MY APPEARANCE AND ITEMS WHEN THEY SEE ME. I’M ATTRIBUTE AND SKILLED AT SKILL. I BELIEVE TENET.”

GAMEPLAY. A GM FACILITATES AN ADVENTURE. WHENEVER YOU ATTEMPT A RISKY ACTION, THE GM PICKS AN ATTRIBUTE. THEN YOU FLIP A COIN. FLIP AN ADDITIONAL TIME FOR EACH FILLED BOX OF THAT ATTRIBUTE AND AGAIN IF YOU ARE SKILLED AT THE ACTION. IF YOU WIN A FLIP, YOU SUCCEED AND DESCRIBE THE RESULT. IF NOT, YOU FAIL AND THE GM DESCRIBES THE  RESULT.

DAMAGE. MINOR = 1HP; MODERATE = 2HP; MAJOR = 3HP; MORTAL = YOU DIE. WHENEVER YOU REACH 0HP OR LESS, FLIP A COIN. IF YOU WIN THE FLIP, YOU PASS OUT. IF NOT, YOU DIE. IF YOU ARE DEALT DAMAGE WHILE PASSED OUT, YOU DIE.

HEALING. ONCE A DAY, AFTER 6 CONSECUTIVE HOURS OF SLEEP, FLIP A COIN. IF YOU WIN THE FLIP, YOU RECOVER 1HP.

EXPERIENCE. FILL AN XP BOX WHENEVER YOU FAIL AN ACTION, SURVIVE AN ADVENTURE, OR MAKE A HARD DECISION IN ACCORDANCE WITH YOUR TENET. IF YOU AREN’T PASSED OUT, YOU CAN SPEND XP. 3XP = A FAILED ACTION HAS A MIXED RESULT; 5XP = GIAN 1HP; 7XP = FILL A SKILL OR ATTRIBUTE BOX.

Another idea I have is adding a 7 HP cap denoted with HP boxes to fill, instead of a number to write. I envision it would match the line of XP boxes, except near the top. TBH, the only reason I didn't already do it is because I don't yet know how to "draw" it.

What do you think? (If anything.)