Hey good job on this game, it works really well.
I like the variety of scenarios you have created, and can see how you could expand on this fairly easily.
Some feedback points:
- The game is relativly easy when you realise the (pickle?) enemies are not that scary as long as they cant catch the target they are going after
- Maybe the amount of work you put into the tutorial could have gone into tutorial based levels instead. Introducing each of your mechanics one at the time. That way it spreads out the cognitive load of learning how the game works. Makes it easier on the brain :)
- I like the physics and action point mechanic, but would have loved to have seen more of it, its the part that feels the most unique to me.
I wanna be 100% clear that these things are just my opinion.
The project is well made regarding playability and I had fun exploring what it had to offer.