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Thanks for that. Hammerhead Squad and Under Water Tactics were both good games that could easily have taken first place. It was a good, albeit small, competition, and we enjoyed it immensely. We actually started the jam with a mental plan to create a top down, no-elevation single floor turn based scifi tactics game, similar to Rebelstar on the ZX Spectrum. We even had some walls prepared in Blender. Then the theme "Underwater" was revealed and we had to throw that all out of the water(!). For underwater, where you can swim up and down, we felt there had to be elevation involved. But the problem there is that if you can't see the whole map then you could be shot from offscreen, so we decided to have the whole map visible all the time. Controls in 3D are tricky, as you probably saw, but we think we did our best, given the time we had and the theme "curveball".

We actually rolled our eyes slightly when we saw "Underwater" because, as you saw, in our last jam we chose to make the underwater game "Dungeon Diver" under the "Duality" theme (water and air) and then thought we were done with that genre. Still it was a lot of fun putting another aquatic game together for this jam.

Best of luck with your next game and hopefully see you here next year for the Turn-based Tactics Jam 2025.