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I was a huge fan of the original disillusion, I've spread the word to my entire friend group and gotten roughly 6-7 people to buy and play it cause its a master piece.

but I've sadly come to dislike the most recent game . And this is not just my opinion but of the other friends who have tried out the most recent one as well.

For some reason every other zone is just some depressing grey level, the game took an entire 180 in terms of the design choices. I feel that's fine and understandable but the issue with this most recent game is that almost every single zone looks the same. 

Most of the rooms you end up in are just grey sewer looking rooms, its just some of the tiles on the wall have different faces or snow is coming down. One of the rooms was awesome and very unique and then its back to the same dull levels over and over again.

It also doesn't help that there is no sense of direction in this game at all, in the first game it was quite linear and every door looked the same it was easy to follow. Black doors = new zone, and orbs = new sub zone. 

With disillusion ST there is no rhythm or reason for anything, i've seen about five door types and none of them matter because whatever door you take  seems to have a mind of its own. you just end up in this loop over and over again, maybe the point is to feel lost but all it does is just make things extremely unfun to play. 

There is no direction at all, the doors need to not have random places they take you cause you can take the same door and end up in two different places and both of them are grey basic rooms, and in that room is another door that takes you right back to where you were. 

its not fun at all.

I think this game has awesome potential and I loved the original but the doors are a serious issue, it makes it so unfun and its ruined it for me, I hope you make another design choice to make things more easy to navigate cause its just hopeless.