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(2 edits)

I appreciate the feedback!  I'll address a few points:

- With everything going on in the lore of RōNIN it's a slow build.  Once we have the funds to commission more art I can show off the setting a lot more.  It's one of those that can be shown but not told.

- I noticed you had some concerns about the mechanics and I'll say it is a common concern.  In the next few weeks (depending on my assistant's health) I want to put out an explainer video on the mechanics.  (In the style of an employee training video BTW)  Plus when I launch the crowdfund I'm going to have some information regarding the beta period as the artwork and printing situation is worked on.

- You're the second person mention the heat system positively, I'm glad you like it.  As for the reflex system, I knew this was a problem early on that's why I implemented expendable enemies so you have another way of gaining  reflex.  I'll be thinking up other ways for you to gain reflex as we go.

- As you can probably guess, I like to take the procedural route when it comes to RōNIN.  I like the idea of a cliff notes version of the campaign so if you're hosting a campaign you'll have a rough idea of where the story is going to go.  I'll heavily consider that because I know a lot of the stories could be hard to follow, especially the map idea.

Really great points, Tourfaint!