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Thanks for the kind words! 

It seems like it reached some of its target audience, puzzle lovers! 

I tried to throw the player into the experience with as less help/advice as possible yeah, and made the first “puzzles” to try and show most of the mechanics you’ll need for the game, and tried to find a good balance for it. 

I think I only did okay tho upon seeing the comments, and I could’ve introduced some more tutorial levels before moving onto the harder ones, but I also wanted it to be a little challenging to think about, not just execute a list of actions every time, because you instantly understand what to do.

I am definitely completing the game and planning on releasing a full version once the ratings are over (to not influence this entry), and friends have asked for a mobile version, so I’m working on an export ! 

Thanks for playing and the nice feedback!