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Awesome concept! Reminds me of the Sonic 1 special stages. Difficulty ramps up very nicely, the way the first few levels are structured to teach the mechanic works well.

Few bits of constructive criticism for y’all:

  • If it was a conscious choice to have the player box have its own rotation, I personally don’t think it works. If it wasn’t a conscious choice, missed opportunity! I think it’d feel a lot smoother to have the player box’s rotation locked to the outer box, stops you from getting caught in 1-wide corridors and such.
  • The flow of gameplay completely halts when the player dies, and doesn’t feel great, especially in a game where dying is so frequent. Have you tried experimenting with not resetting the outer box’s rotation on deaths, just throwing the player right back into it? If not that, even just speeding up the respawn sequence a little bit should improve the flow a lot.
  • Last one, and just a nitpick. Pixel art looks infinitely better when all the pixels are the same size. When using pixel art, try to keep the same scale with everything instead of having erratically sized assets.

Thank you for sharing your game! I look forward to playing some of your others. :)