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(2 edits)

While the idea of success increments is fairly intriguing and the heat system is genuinely good, this book largely falls flat. The prose is more than a little weird, which makes it feel stilted to read (Most especially in the opening lore bit, which feels like something from you'd read under an early Deviantart upload). Especially the Hook line at the end of the opening
"Oh... and don’t piss off the wrong people and don’t get yourself killed!"

Actually made me cringe to myself.

Other than prose, there's weird grammatical issues and a limited vocabulary that make it awkward to read and give the impression it never received a second pass. Such as using "but" in the same sentence twice on page 12, made worse because this is a section the GM is supposedly expected to read out to the players. I call this out as an example, but note there's usually one such mistake per page. For example on Page 4 "Each of them has their stat that exists to increase the damage of your attack when using that type." is just a really awkward sentence.

I really recommend, before you take this any further than a proof of concept, you have someone else read through your quickstart rules. Even just reading it to yourself, out loud, will probably help you identify the readability issues that plague it. Overall, this feels like a Microsoft Word document thrown together over night to play at home and not something you expect to show to people as a genuine game.

The adventure that comes with it is rather milquetoast and I doubt it would hook anyone in to long term play. 

Outside of the poor readability I think your attributes, skills, and stats need another pass. The system isn't well explained, and if I understand it correctly not all of the sample characters fit the system as described. Such as the Ex-Detective's strength not justifying with his skills.

For a positive, I like the heat system. It reminds me of Momentum in Star Trek Adventures, which is genuinely the best part of that game. However, Reflex feels like the kind of thing that would just frustrate players quickly. I think the Reflex Points would be houseruled before the very first game at my table. So give and take I guess.

I may seem harsh, but you're presenting this as an alternative to Shadowrun of which the primary complaint is often it's poor editing and flow. If you want to compete with them, you need to at least as good as them in that department.

Deleted 127 days ago

Hey I fixed that issue with some of the premades that you pointed out.  The new stats are on the updated quickstart.

Good looking out!

-AA