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Strive: Conquest

A successor to first Strive For Power game, currently at alpha stage · By Strive4Power

Mod Bug: End of Combat Victory Does Not End

A topic by LurkerFail created Jul 15, 2023 Views: 1,355 Replies: 5
Viewing posts 1 to 4

Hello. I seem to be having the same issue horridesthenry had: "After you have defeated all enemies the victory sound plays but the reward screen doesn't. Only way out is to restart the game." I tried the solution ElaGames suggested, which seemed to work for horridesthenry, had no joy modifying my "globals.gd" file with 'normal': or 'medium': or even the full 'normal': #'medium':

The following is the log that was spat out.

Godot Engine v3.3.2.stable.official - https://godotengine.org

OpenGL ES 2.0 Renderer: NVIDIA GeForce GT 750M OpenGL Engine

OpenGL ES Batching: ON

Registered camera FaceTime HD Camera with id 1 position 0 at index 0

**ERROR**: No loader found for resource: res://assets/Textures_v2//Universal/Icons/icon_female.png.

   At: core/io/resource_loader.cpp:290:_load() - Method failed. Returning: RES()

Game Version: 0.6.10

OS: OSX

Def Rebalance

TW Threaded Image Load

TW Simple Loli Unlocker

TW Skill Descriptions

TW Service approximation

TW more_presets

TW Persistent Skill Panel

TW More Family Relations

TW Kennels

Sex Scenarios system

TW Image Cashe

TW Dynamic Gui Lib

TW Dungeon Purchase Tabs

TW dungeon_expansion

TW Character Creation Image Select

TW Better Class Select

TW alchemy_expansion

TW Add Family Relationships

Generating portrait attribute cache took 0 minutes and 0 seconds.

**WARNING**: BaseButton's Enabled Focus Mode property has been deprecated due to redundancy and will be removed in Godot 4.0. Please use Control.set_focus_mode instead.

   At: scene/gui/base_button.cpp:329:set_enabled_focus_mode() - This method has been deprecated and will be removed in the future.

**SCRIPT ERROR**: Invalid get index '6' (on base: 'Dictionary').

   At: res://src/core/game_res.gd:71:fix_tax() - Invalid get index '6' (on base: 'Dictionary').

**SCRIPT ERROR**: Invalid call. Nonexistent function 'to_upper' in base 'Array'.

   At: res://gui_modules/Universal/Scripts/ClockModule.gd:40:update_food_tooltip() - Invalid call. Nonexistent function 'to_upper' in base 'Array'.

**SCRIPT ERROR**: Invalid call. Nonexistent function 'to_upper' in base 'Array'.

   At: res://gui_modules/Universal/Scripts/ClockModule.gd:40:update_food_tooltip() - Invalid call. Nonexistent function 'to_upper' in base 'Array'.

**SCRIPT ERROR**: Invalid get index '[vege, fish]' (on base: 'Dictionary').

   At: res://gui_modules/CharacterInfo/SlaveSiblingsModule.gd:111:update() - Invalid get index '[vege, fish]' (on base: 'Dictionary').

**SCRIPT ERROR**: Invalid get index '[vege, fish]' (on base: 'Dictionary').

   At: res://gui_modules/CharacterInfo/SlaveSiblingsModule.gd:111:update() - Invalid get index '[vege, fish]' (on base: 'Dictionary').

**SCRIPT ERROR**: Invalid get index '[vege, fish]' (on base: 'Dictionary').

   At: res://gui_modules/CharacterInfo/SlaveSiblingsModule.gd:111:update() - Invalid get index '[vege, fish]' (on base: 'Dictionary').

**SCRIPT ERROR**: Invalid get index '[vege, fish]' (on base: 'Dictionary').

   At: res://gui_modules/CharacterInfo/SlaveSiblingsModule.gd:111:update() - Invalid get index '[vege, fish]' (on base: 'Dictionary').

**SCRIPT ERROR**: Invalid get index '[vege, fish]' (on base: 'Dictionary').

   At: res://gui_modules/CharacterInfo/SlaveSiblingsModule.gd:111:update() - Invalid get index '[vege, fish]' (on base: 'Dictionary').

**SCRIPT ERROR**: Invalid get index '[vege, fish]' (on base: 'Dictionary').

   At: res://gui_modules/CharacterInfo/SlaveSiblingsModule.gd:111:update() - Invalid get index '[vege, fish]' (on base: 'Dictionary').

**SCRIPT ERROR**: Invalid get index '[vege, fish]' (on base: 'Dictionary').

   At: res://gui_modules/CharacterInfo/SlaveSiblingsModule.gd:111:update() - Invalid get index '[vege, fish]' (on base: 'Dictionary').

**SCRIPT ERROR**: Invalid get index '[vege, fish]' (on base: 'Dictionary').

   At: res://gui_modules/CharacterInfo/SlaveSiblingsModule.gd:111:update() - Invalid get index '[vege, fish]' (on base: 'Dictionary').

**SCRIPT ERROR**: Invalid get index '[vege, fish]' (on base: 'Dictionary').

   At: res://gui_modules/CharacterInfo/SlaveSiblingsModule.gd:111:update() - Invalid get index '[vege, fish]' (on base: 'Dictionary').

**SCRIPT ERROR**: Attempt to call function 'get_global_rect' in base 'null instance' on a null instance.

   At: res://gui_modules/Universal/Scripts/ItemTooltipV3.gd:104:showup() - Attempt to call function 'get_global_rect' in base 'null instance' on a null instance.

**SCRIPT ERROR**: Invalid get index 'diff' (on base: 'Dictionary').

   At: <built-in>:1364:get_rolled_diff() - Invalid get index 'diff' (on base: 'Dictionary').

**SCRIPT ERROR**: Invalid call. Nonexistent function 'to_upper' in base 'Array'.

   At: res://gui_modules/Universal/Scripts/ClockModule.gd:40:update_food_tooltip() - Invalid call. Nonexistent function 'to_upper' in base 'Array'.

**SCRIPT ERROR**: Invalid get index 'diff' (on base: 'Dictionary').

   At: <built-in>:1364:get_rolled_diff() - Invalid get index 'diff' (on base: 'Dictionary').

**SCRIPT ERROR**: Invalid call. Nonexistent function 'to_upper' in base 'Array'.

   At: res://gui_modules/Universal/Scripts/ClockModule.gd:40:update_food_tooltip() - Invalid call. Nonexistent function 'to_upper' in base 'Array'.

**SCRIPT ERROR**: Invalid get index 'diff' (on base: 'Dictionary').

   At: <built-in>:1364:get_rolled_diff() - Invalid get index 'diff' (on base: 'Dictionary').

**SCRIPT ERROR**: Invalid type in built-in function 'min'. Cannot convert argument 1 from Nil to float.

   At: res://tmp/de_ch_stats.gd:750:generate_random_character_from_data() - Invalid type in built-in function 'min'. Cannot convert argument 1 from Nil to float.

**SCRIPT ERROR**: Invalid call. Nonexistent function 'get_icon_small' in base 'Nil'.

   At: res://gui_modules/Universal/Scripts/CombatV2Animated.gd:493:victory() - Invalid call. Nonexistent function 'get_icon_small' in base 'Nil'.

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

**ERROR**: Condition "_first != __null" is true.

   At: ./core/self_list.h:112:~List() - Condition "_first != __null" is true.

**ERROR**: Condition "_first != __null" is true.

   At: ./core/self_list.h:112:~List() - Condition "_first != __null" is true.

**ERROR**: Condition "_first != __null" is true.

   At: ./core/self_list.h:112:~List() - Condition "_first != __null" is true.

**WARNING**: ObjectDB instances leaked at exit (run with --verbose for details).

   At: core/object.cpp:2132:cleanup() - ObjectDB instances leaked at exit (run with --verbose for details).

**ERROR**: Resources still in use at exit (run with --verbose for details).

   At: core/resource.cpp:450:clear() - Resources still in use at exit (run with --verbose for details).

**ERROR**: There are still MemoryPool allocs in use at exit!

   At: core/pool_vector.cpp:66:cleanup() - Condition "allocs_used > 0" is true.

As it stands right now, I have to turn off every mod to get through combats which breaks a bunch of the alchemy items, nullifies a few class features, and makes some dungeons unplayable. Any help would be appreciated.
(1 edit)

you don't have eml installed, in  0.6.10/0.6.11 its still required

I just downloaded the EML and installed it into the main game folder one step up from the Mods folder, as per vadi92's instructions. Freshly launched S2C, no joy. The log was verbatim the same from the OP., which I thought was odd. I checked the EML to see that there was a ReamMe that said to copy the src folder out of the EML folder into the game folder. Done, but I had to overwrite my existing src folder containing subfolders and files that had the exact same creation dates as the files I was replacing them with... Ignoring that sinking feeling, I relaunched S2C. Still no go, but this time I have a different log.

Godot Engine v3.3.2.stable.official - https://godotengine.org

OpenGL ES 2.0 Renderer: NVIDIA GeForce GT 750M OpenGL Engine

OpenGL ES Batching: ON

Registered camera FaceTime HD Camera with id 1 position 0 at index 0

**ERROR**: No loader found for resource: res://assets/Textures_v2//Universal/Icons/icon_female.png.

   At: core/io/resource_loader.cpp:290:_load() - Method failed. Returning: RES()

Game Version: 0.6.10

OS: OSX

Def Rebalance

TW Threaded Image Load

TW Simple Loli Unlocker

TW Skill Descriptions

TW Service approximation

TW more_presets

TW Persistent Skill Panel

TW More Family Relations

TW Kennels

Sex Scenarios system

TW Image Cashe

TW Dynamic Gui Lib

TW Dungeon Purchase Tabs

TW dungeon_expansion

TW Character Creation Image Select

TW breed_anyone

TW Better Class Select

TW alchemy_expansion

TW Add Family Relationships

Generating portrait attribute cache took 0 minutes and 0 seconds.

**WARNING**: BaseButton's Enabled Focus Mode property has been deprecated due to redundancy and will be removed in Godot 4.0. Please use Control.set_focus_mode instead.

   At: scene/gui/base_button.cpp:329:set_enabled_focus_mode() - This method has been deprecated and will be removed in the future.

**SCRIPT ERROR**: Invalid get index '6' (on base: 'Dictionary').

   At: res://src/core/game_res.gd:71:fix_tax() - Invalid get index '6' (on base: 'Dictionary').

Added res on load: deepstone

**SCRIPT ERROR**: Invalid call. Nonexistent function 'to_upper' in base 'Array'.

   At: res://gui_modules/Universal/Scripts/ClockModule.gd:40:update_food_tooltip() - Invalid call. Nonexistent function 'to_upper' in base 'Array'.

**SCRIPT ERROR**: Invalid call. Nonexistent function 'to_upper' in base 'Array'.

   At: res://gui_modules/Universal/Scripts/ClockModule.gd:40:update_food_tooltip() - Invalid call. Nonexistent function 'to_upper' in base 'Array'.

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

**SCRIPT ERROR**: Invalid get index '6' (on base: 'Dictionary').

   At: res://src/core/game_res.gd:71:fix_tax() - Invalid get index '6' (on base: 'Dictionary').

**SCRIPT ERROR**: Invalid call. Nonexistent function 'to_upper' in base 'Array'.

   At: res://gui_modules/Universal/Scripts/ClockModule.gd:40:update_food_tooltip() - Invalid call. Nonexistent function 'to_upper' in base 'Array'.

**SCRIPT ERROR**: Invalid get index 'diff' (on base: 'Dictionary').

   At: <built-in>:1364:get_rolled_diff() - Invalid get index 'diff' (on base: 'Dictionary').

**SCRIPT ERROR**: Invalid call. Nonexistent function 'to_upper' in base 'Array'.

   At: res://gui_modules/Universal/Scripts/ClockModule.gd:40:update_food_tooltip() - Invalid call. Nonexistent function 'to_upper' in base 'Array'.

**SCRIPT ERROR**: Invalid get index 'diff' (on base: 'Dictionary').

   At: <built-in>:1364:get_rolled_diff() - Invalid get index 'diff' (on base: 'Dictionary').

**SCRIPT ERROR**: Invalid type in built-in function 'min'. Cannot convert argument 1 from Nil to float.

   At: res://tmp/de_ch_stats.gd:750:generate_random_character_from_data() - Invalid type in built-in function 'min'. Cannot convert argument 1 from Nil to float.

**SCRIPT ERROR**: Invalid call. Nonexistent function 'get_icon_small' in base 'Nil'.

   At: res://gui_modules/Universal/Scripts/CombatV2Animated.gd:493:victory() - Invalid call. Nonexistent function 'get_icon_small' in base 'Nil'.

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

**ERROR**: Condition "_first != __null" is true.

   At: ./core/self_list.h:112:~List() - Condition "_first != __null" is true.

**ERROR**: Condition "_first != __null" is true.

   At: ./core/self_list.h:112:~List() - Condition "_first != __null" is true.

**ERROR**: Condition "_first != __null" is true.

   At: ./core/self_list.h:112:~List() - Condition "_first != __null" is true.

**WARNING**: ObjectDB instances leaked at exit (run with --verbose for details).

   At: core/object.cpp:2132:cleanup() - ObjectDB instances leaked at exit (run with --verbose for details).

**ERROR**: Resources still in use at exit (run with --verbose for details).

   At: core/resource.cpp:450:clear() - Resources still in use at exit (run with --verbose for details).

**ERROR**: There are still MemoryPool allocs in use at exit!

   At: core/pool_vector.cpp:66:cleanup() - Condition "allocs_used > 0" is true.

its still not installed, but just download 0.7 it doesn't need eml

Downloaded. Installed. And it freezes on the main menu after a few seconds. None of the mods are loaded nor do they load even after they are selected and the game is relaunched. I cannot load an old game. I cannot start a new game. I even deleted the files from the EML to see if that would help. Are the Mod files causing a problem or is the 0.7 messed up for the Mac?


Godot Engine v3.5.1.stable.official.6fed1ffa3 - https://godotengine.org

OpenGL ES 3.0 Renderer: NVIDIA GeForce GT 750M OpenGL Engine

Async. shader compilation: OFF

Registered camera FaceTime HD Camera with id 1 position 0 at index 0

ERROR: No loader found for resource: res://Character_generator/images/99_armory_set_maidu/tits_maid_large.png.

   at: _load (core/io/resource_loader.cpp:278) - Method failed. Returning: RES()

ERROR: res://ragdoll.tscn:106 - Parse Error: [ext_resource] referenced nonexistent resource at: res://Character_generator/images/99_armory_set_maidu/tits_maid_large.png

   at: poll (scene/resources/resource_format_text.cpp:412) - res://ragdoll.tscn:106 - Parse Error: [ext_resource] referenced nonexistent resource at: res://Character_generator/images/99_armory_set_maidu/tits_maid_large.png

ERROR: Failed to load resource 'res://ragdoll.tscn'.

   at: load (core/io/resource_loader.cpp:206) - Condition "err != OK" is true. Returned: RES()

ERROR: Failed loading resource: res://ragdoll.tscn. Make sure resources have been imported by opening the project in the editor at least once.

   at: _load (core/io/resource_loader.cpp:271) - Condition "found" is true. Returned: RES()

ERROR: res://gui_modules/CharacterInfo/SlaveBodyModule.tscn:19 - Parse Error: [ext_resource] referenced nonexistent resource at: res://ragdoll.tscn

   at: poll (scene/resources/resource_format_text.cpp:412) - res://gui_modules/CharacterInfo/SlaveBodyModule.tscn:19 - Parse Error: [ext_resource] referenced nonexistent resource at: res://ragdoll.tscn

ERROR: Failed to load resource 'res://gui_modules/CharacterInfo/SlaveBodyModule.tscn'.

   at: load (core/io/resource_loader.cpp:206) - Condition "err != OK" is true. Returned: RES()

ERROR: Failed loading resource: res://gui_modules/CharacterInfo/SlaveBodyModule.tscn. Make sure resources have been imported by opening the project in the editor at least once.

   at: _load (core/io/resource_loader.cpp:271) - Condition "found" is true. Returned: RES()

ERROR: res://gui_modules/CharacterInfo/CharInfoMainModule.tscn:4 - Parse Error: [ext_resource] referenced nonexistent resource at: res://gui_modules/CharacterInfo/SlaveBodyModule.tscn

   at: poll (scene/resources/resource_format_text.cpp:412) - res://gui_modules/CharacterInfo/CharInfoMainModule.tscn:4 - Parse Error: [ext_resource] referenced nonexistent resource at: res://gui_modules/CharacterInfo/SlaveBodyModule.tscn

ERROR: Failed to load resource 'res://gui_modules/CharacterInfo/CharInfoMainModule.tscn'.

   at: load (core/io/resource_loader.cpp:206) - Condition "err != OK" is true. Returned: RES()

ERROR: Failed loading resource: res://gui_modules/CharacterInfo/CharInfoMainModule.tscn. Make sure resources have been imported by opening the project in the editor at least once.

   at: _load (core/io/resource_loader.cpp:271) - Condition "found" is true. Returned: RES()

SCRIPT ERROR: Parse Error: Can't preload resource at path: res://gui_modules/CharacterInfo/CharInfoMainModule.tscn

   at: GDScript::reload (res://assets/data/ResourceScripts.gd:80) - Parse Error: Can't preload resource at path: res://gui_modules/CharacterInfo/CharInfoMainModule.tscn

ERROR: Script does not inherit from Node: res://assets/data/ResourceScripts.gd

   at: start (main/main.cpp:1921) - Condition "!valid_type" is true. Continuing.

Game Version: 0.7.0

OS: OSX

SCRIPT ERROR: Invalid call. Nonexistent function 'load_scripts' in base 'Nil'.

   at: _ready (res://src/core/globals.gd:88) - Invalid call. Nonexistent function 'load_scripts' in base 'Nil'.

SCRIPT ERROR: Invalid get index 'scenedict' (on base: 'Nil').

   at: _ready (res://src/scenes/ClosingPanel.gd:11) - Invalid get index 'scenedict' (on base: 'Nil').

SCRIPT ERROR: Invalid get index 'scenedict' (on base: 'Nil').

   at: add_close_button (res://src/core/gui_controller.gd:132) - Invalid get index 'scenedict' (on base: 'Nil').

SCRIPT ERROR: Invalid get index 'scenedict' (on base: 'Nil').

   at: add_close_button (res://src/core/gui_controller.gd:132) - Invalid get index 'scenedict' (on base: 'Nil').

SCRIPT ERROR: Invalid get index 'scenedict' (on base: 'Nil').

   at: add_close_button (res://src/core/gui_controller.gd:132) - Invalid get index 'scenedict' (on base: 'Nil').

SCRIPT ERROR: Invalid get index 'scenedict' (on base: 'Nil').

   at: add_close_button (res://src/core/gui_controller.gd:132) - Invalid get index 'scenedict' (on base: 'Nil').

SCRIPT ERROR: Invalid get index 'scriptdict' (on base: 'Nil').

   at: AddPanelOpenCloseAnimation (res://src/core/input_handler.gd:1051) - Invalid get index 'scriptdict' (on base: 'Nil').

SCRIPT ERROR: Invalid get index 'node_data' (on base: 'Nil').

   at: get_spec_node (res://src/core/input_handler.gd:1137) - Invalid get index 'node_data' (on base: 'Nil').

SCRIPT ERROR: Invalid get index 'stream' (on base: 'Nil').

   at: SetMusic (res://src/core/input_handler.gd:626) - Invalid get index 'stream' (on base: 'Nil').

SCRIPT ERROR: Invalid get index 'node_data' (on base: 'Nil').

   at: get_spec_node (res://src/core/input_handler.gd:1137) - Invalid get index 'node_data' (on base: 'Nil').

SCRIPT ERROR: Invalid get index 'core_animations' (on base: 'Nil').

   at: cycle_backgrounds (res://gui_modules/Universal/Scripts/Menu.gd:94) - Invalid get index 'core_animations' (on base: 'Nil').

SCRIPT ERROR: Invalid get index 'game_party' (on base: 'Nil').

   at: cleanup (res://src/core/characters_pool.gd:39) - Invalid get index 'game_party' (on base: 'Nil').

ERROR: Condition "_first != nullptr" is true.

   at: ~List (./core/self_list.h:108) - Condition "_first != nullptr" is true.

ERROR: Condition "_first != nullptr" is true.

   at: ~List (./core/self_list.h:108) - Condition "_first != nullptr" is true.

WARNING: ObjectDB instances leaked at exit (run with --verbose for details).

   at: cleanup (core/object.cpp:2070) - ObjectDB instances leaked at exit (run with --verbose for details).

ERROR: Resources still in use at exit (run with --verbose for details).

   at: clear (core/resource.cpp:417) - Resources still in use at exit (run with --verbose for details).

Hello, same problem here. The game freeze on the victory screen but only in Very hard category dungeons. It's doesn't happend 100% after each fight but still a majority of time. I save and tried and was able to pass some dungoens levels but the bug appears to often to make them playable. 


Godot Engine v3.5.1.stable.official.6fed1ffa3 - https://godotengine.org

OpenGL ES 3.0 Renderer: NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2

Async. shader compilation: OFF

Game Version: 0.8.0a

OS: Windows

Generating portrait attribute cache took 0 minutes and 9 seconds.

Mod Loader: 4.0

TW more_presets

TW dungeon_expansion

TW breed_anyone

TW alchemy_expansion

TW Threaded Image Load

TW Skill Descriptions

TW Service approximation

TW Persistent Skill Panel

TW Oldschool Stat Caps

TW More Family Relations

TW Kennels

TW Dynamic Gui Lib

TW Dungeon Purchase Tabs

TW Character Creation Image Select

TW Better Class Select

TW Add Family Relationships

SfCRevamp Skills

SfCRevamp Rooms

SfCRevamp Races

SfCRevamp Pregen

SfCRevamp Location Names

SfCRevamp Jobs

SfCRevamp Items

SfCRevamp Equipment

SfCRevamp Dates and Pregnacy

SfCRevamp Classes

SfC Arics Races

SfC Arics Positions

More Improved Random Portraits

Marriage and More

Exposure

Classes Unlimited

Filtered on race HalfkinBird, resulted in 0 portraits.

Filtered on race TribalElf, resulted in 340 portraits.

Filtered on gender male, resulted in 23 portraits.

Filtered on age mature, resulted in 17 portraits.

SCRIPT ERROR: Invalid operands 'Nil' and 'float' in operator '*'.

   at: apply_atomic (res://src/classes/short_skill_value.gd:56) - Invalid operands 'Nil' and 'float' in operator '*'.

SCRIPT ERROR: Invalid operands 'Nil' and 'float' in operator '*'.

   at: apply_atomic (res://src/classes/short_skill_value.gd:56) - Invalid operands 'Nil' and 'float' in operator '*'.

SCRIPT ERROR: Invalid operands 'Nil' and 'float' in operator '*'.

   at: apply_atomic (res://src/classes/short_skill_value.gd:56) - Invalid operands 'Nil' and 'float' in operator '*'.

SCRIPT ERROR: Invalid operands 'Nil' and 'float' in operator '+'.

   at: get_rolled_diff (<built-in>:1476) - Invalid operands 'Nil' and 'float' in operator '+'.

SCRIPT ERROR: Invalid type in built-in function 'min'. Cannot convert argument 1 from Nil to float.

   at: generate_random_character_from_data (res://tmp/modded_ch_statlist.gd:1243) - Invalid type in built-in function 'min'. Cannot convert argument 1 from Nil to float.

SCRIPT ERROR: Invalid call. Nonexistent function 'get_icon_small' in base 'Nil'.

   at: victory (res://gui_modules/Universal/Scripts/CombatV2Animated.gd:511) - Invalid call. Nonexistent function 'get_icon_small' in base 'Nil'.

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

ERROR: Condition "_first != nullptr" is true.

   at: ~List (./core/self_list.h:108) - Condition "_first != nullptr" is true.

ERROR: Condition "_first != nullptr" is true.

   at: ~List (./core/self_list.h:108) - Condition "_first != nullptr" is true.

ERROR: Condition "_first != nullptr" is true.

   at: ~List (./core/self_list.h:108) - Condition "_first != nullptr" is true.

WARNING: ObjectDB instances leaked at exit (run with --verbose for details).

   at: cleanup (core/object.cpp:2070) - ObjectDB instances leaked at exit (run with --verbose for details).

ERROR: Resources still in use at exit (run with --verbose for details).

   at: clear (core/resource.cpp:417) - Resources still in use at exit (run with --verbose for details).

ERROR: There are still MemoryPool allocs in use at exit!

   at: cleanup (core/pool_vector.cpp:63) - Condition "allocs_used > 0" is true.