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Hello, same problem here. The game freeze on the victory screen but only in Very hard category dungeons. It's doesn't happend 100% after each fight but still a majority of time. I save and tried and was able to pass some dungoens levels but the bug appears to often to make them playable. 


Godot Engine v3.5.1.stable.official.6fed1ffa3 - https://godotengine.org

OpenGL ES 3.0 Renderer: NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2

Async. shader compilation: OFF

Game Version: 0.8.0a

OS: Windows

Generating portrait attribute cache took 0 minutes and 9 seconds.

Mod Loader: 4.0

TW more_presets

TW dungeon_expansion

TW breed_anyone

TW alchemy_expansion

TW Threaded Image Load

TW Skill Descriptions

TW Service approximation

TW Persistent Skill Panel

TW Oldschool Stat Caps

TW More Family Relations

TW Kennels

TW Dynamic Gui Lib

TW Dungeon Purchase Tabs

TW Character Creation Image Select

TW Better Class Select

TW Add Family Relationships

SfCRevamp Skills

SfCRevamp Rooms

SfCRevamp Races

SfCRevamp Pregen

SfCRevamp Location Names

SfCRevamp Jobs

SfCRevamp Items

SfCRevamp Equipment

SfCRevamp Dates and Pregnacy

SfCRevamp Classes

SfC Arics Races

SfC Arics Positions

More Improved Random Portraits

Marriage and More

Exposure

Classes Unlimited

Filtered on race HalfkinBird, resulted in 0 portraits.

Filtered on race TribalElf, resulted in 340 portraits.

Filtered on gender male, resulted in 23 portraits.

Filtered on age mature, resulted in 17 portraits.

SCRIPT ERROR: Invalid operands 'Nil' and 'float' in operator '*'.

   at: apply_atomic (res://src/classes/short_skill_value.gd:56) - Invalid operands 'Nil' and 'float' in operator '*'.

SCRIPT ERROR: Invalid operands 'Nil' and 'float' in operator '*'.

   at: apply_atomic (res://src/classes/short_skill_value.gd:56) - Invalid operands 'Nil' and 'float' in operator '*'.

SCRIPT ERROR: Invalid operands 'Nil' and 'float' in operator '*'.

   at: apply_atomic (res://src/classes/short_skill_value.gd:56) - Invalid operands 'Nil' and 'float' in operator '*'.

SCRIPT ERROR: Invalid operands 'Nil' and 'float' in operator '+'.

   at: get_rolled_diff (<built-in>:1476) - Invalid operands 'Nil' and 'float' in operator '+'.

SCRIPT ERROR: Invalid type in built-in function 'min'. Cannot convert argument 1 from Nil to float.

   at: generate_random_character_from_data (res://tmp/modded_ch_statlist.gd:1243) - Invalid type in built-in function 'min'. Cannot convert argument 1 from Nil to float.

SCRIPT ERROR: Invalid call. Nonexistent function 'get_icon_small' in base 'Nil'.

   at: victory (res://gui_modules/Universal/Scripts/CombatV2Animated.gd:511) - Invalid call. Nonexistent function 'get_icon_small' in base 'Nil'.

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

ERROR: Condition "_first != nullptr" is true.

   at: ~List (./core/self_list.h:108) - Condition "_first != nullptr" is true.

ERROR: Condition "_first != nullptr" is true.

   at: ~List (./core/self_list.h:108) - Condition "_first != nullptr" is true.

ERROR: Condition "_first != nullptr" is true.

   at: ~List (./core/self_list.h:108) - Condition "_first != nullptr" is true.

WARNING: ObjectDB instances leaked at exit (run with --verbose for details).

   at: cleanup (core/object.cpp:2070) - ObjectDB instances leaked at exit (run with --verbose for details).

ERROR: Resources still in use at exit (run with --verbose for details).

   at: clear (core/resource.cpp:417) - Resources still in use at exit (run with --verbose for details).

ERROR: There are still MemoryPool allocs in use at exit!

   at: cleanup (core/pool_vector.cpp:63) - Condition "allocs_used > 0" is true.