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There were no problems with freezing or crashes, but as I wrote earlier there was a problem with optimization. The web version and standalone builds of the game loaded the processor by 20% and 400 MB of RAM (the web version is more than 700 MB), this is too much for such a simple game.



I definitely have some ideas for what's causing this (shitty game jam code related to the map generation)! I'll work on some optimizations, thank you.

Alright! I managed to completely swap out the inefficient Scene Tile instantiation system with a GridMap implementation.

I had to completely remodel the floor and wall tiles. I also deleted some faces that weren't being used.

Here is the new specs! The upper Godot instance is actually the editor. I can't think of much else I can do at the moment so I'll just upload the build as soon as I can.

Although the memory is still at 200~ MB...