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The dialogue system (which seems necessary to advance any interactions, though I wouldn't know because I can't get past it) makes no sense. It seems to run on keyword scanning like old dos games. But I cannot for the life of me figure out how to get anywhere with it, as most of the time what I say to them has zero connection to their response. Its like trying to hold a conversation with a schizophrenic. 

EG: Them "I've had a rough day, how about you?"
Me "Me too"
Them "Sorry I can't do that right now."

This leads the entire experience to be me wandering around in a world of strangers that don't interact and cannot be interacted with, including apparently my own mother? 

Highly recommend that if you want to do open text chatting with NPCs instead of multi-choice prompts you do something like integrate with chatGPT or Grok. Because as it stands right now the game is basically unplayable unless I guess you know the magic keywords that the dialogue system is scanning for to advance from being a stranger.

Example dialogue:
Them "I've had a really rough day, how about you"
Me "I've had a rough day too"
Them "Oh, thank you so much."
Me "Can I get you a drink" (We're in a bar or club or something, idk)
Them "Why would you ask me to do that?"
Me "You've had a rough day?"
Them "What gift?"

Its absolutely mad.

(4 edits)

Yes, this current dialogue system is based on keyword expression.  It would take a lot of programming to improve this system.  Lucky I recently found a way to implement LLM or AI text  generation like chatGPT that doesn't require Internet and a key access.  I am in the process of implementing this system in my next build.  The dialogue system and intercourse system is going through a big change in the next version.  I hope you understand that this game is still in development.