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Thanks, I appreciate it ! I totally agree that it doesn't really fit into the theme (just a little hidden in the final boss room, cause I wanted at least one room with the overload mechanic, but it's not even clear when and what happens haha). The ball is supposed to have a limit of charges it can hold (5), and the puzzles were supposed to use that, so that you have to think of how to solve the puzzles without overcharging the ball (I even have more obstacles for that particular mechanic, and already have some puzzles), but I just didn't have enough time to even properly get to 3-4 charge puzzles, because I wanted to make sure the base mechanics were understood, before giving harder puzzles. It sure was a challenge but very fun to think about ! 

I'm glad you had fun at least !