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Hey! Thanks for the response. Yeah we were a little overscopy with how we wanted things to go. I tried to get the scales and the blocks to drop faster but for some reason couldn't really figure out what the issue was without breaking the time restraint we had.

In terms of the puzzles themselves, it is to balance the scale with the "emotion" blocks. We tried to make sure that you couldn't "remove" the blocks once they are on the scales by removing the colliders, but once again, with more debugging time we could have figured out. But alas, the handful of bugs we do have could have been easier to fix.

Regardless though, I do appreciate the feedback 100% and if I have time I'm going to revisit to fix the bugs. The one I didn't really notice though is the clock that you mentioned, I didn't realize the timer speeds up, so I'm definitely going to look at that first when I do get back to it.


Thanks again for your feedback and thank you for playing the game!