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The game is incredible, entertaining, and well-made, the fact that you can pick up anything and use it as a weapon fits well with physics-based combat, it's a game you can re-play for hours and never get tired of, but there are some things I didn't like:

Throw mechanic. Is not that the mechanic is in the game, but rather the way you use it. To throw something you need to press "g" mid-swing, the problem is that every weapon has a different swing speed, your aim moves with the swing so it's hard to aim, and most of the time you'll just drop the weapon, and if you try again the enemy will already get close to you. I wish the Trow mechanic was more "Hold & Release".

Pixaleted filter. I also wish there was a way to change the intensity of the pixelated filter since at some range it is difficult to tell what certain objects are.

the pixel filter is essential to the game's artstyle. if you're far away from something and want to get a closer look, press the zoom key. also i already changed the throw mechanic in the latest private version!