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Nice! Been looking forwards to this, so far i can only suggest having a more zoomed out screen to make up for the speed our character and the enemies have, or atleast bump a little bit down the character's size (same as hitboxes) to make up for the lack of screen reaction.

One thing i love about captivity it's the dodge mechanic, and while being helpful it is also situational, and seeing as the game kinda likes that it's kinda tuff.

Also! I find the background forest jittery for whatever reason whenever i jump. Good game!