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Ok, so aside from this game being (from Foley to foliage) aesthetically GORGEOUS and right up my alley...

I loved this game! More importantly the game design. I love the use of the mechanic and how thought out each puzzle feels. Some might complain about shifting through the seasons as "tedious" but I noticed how often times the puzzle itself was made so that you only needed to shift one season over to accomplish the next part. Very clever. The only time I rolled my eyes was when I failed at platforming and had to scroll through to fix my mistakes. Outside of a bug or two I never felt like the game was at fault for breaking pace and the "tedium" acted as a sufficient punishment for sucking. 

I would lo~ove to see more of this lil paper mouse-io. Great work!