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For a demo, Dreamscaper is very polished. If I didn't know any better, I would think this was already a small finished release.

Gameplay-wise, it's a nice take on the roguelite genre. The concept of the game is a great choice. Peering into the mind of a teenager dealing with depression, fighting her inner demons and mental issues in the dreamworld hits home to me personally. As someone who deals with depression, anxiety, and other mental issues, I used (and still use) video games and fantasy as a protection and therapy mechanism.

Graphically, I dig the style; simple, yet effective. The tutorial threw me off a bit, as I was not a fan of the pixellated 3D style. But, once the main game kicked in, I was sold. Keeping the main character faceless was a very good choice, if intentional, given the concept of the game.

The controls are fluid. The flashing combo multiplier mechanic is a mixed bag for me. For the ranged attacks, it makes perfect sense and plays wonderfully. On melee attacks, however, I never could get the hang of pulling it off.

The star of the game thus far is easily the soundtrack. Once I got past the intro, I was hit in the face with some of the best music I've heard playing games all year. It's a wise move releasing the OST as a Kickstarter perk. I seriously can't quit gushing over the music.

As of now, the only thing I've really got to complain about is that I had a softlock loading the second stage in the demo. After restarting the game, I had no further issues.

Superb job, and good luck with the rest of the Kickstarter campaign!

Thanks for playing the game, we're really glad you enjoyed it. Appreciate the constructive feedback as well!