Thank you torcado for coming to my friends 24 hour stream a few days ago and talking about it in the chat! Everyone that was there is very excited for the game's steam release and have already wishlisted it. We're looking forward to version 3.0 releasing on steam and can't wait to use remote play for the game's multiplayer co-op.
I went ahead and checked the most recent version of the game, v2.0.3, on my own linux machine and verified that the game works almost perfectly using wine 8.21.
The game was very addicting to play although the difficulty wears off the further you progress in the game. As it is, the upgrade system scales very well in the early and middle stages of the game until the player character becomes an unkillable god and upgrade levels become mere numbers.
With the game's current bosses, they're all very well designed with different phases involved. The spike's fire rate increases each time it teleports, the worm splits into multiple parts when a part is damaged enough, the slime also splits into varying parts when damaged enough which affects the size of shot projectiles, and smiley is the most annoying thing on the planet. There were some issues I did have while playing the game.
There were two issues that I had, which I believe to be applicable regardless of setup. The most important of these is keyboard support since, as far as I know, it is not possible to change the default controls. This was a problem as I use a colemak keyboard layout and had to change the layout to qwerty (English US) in my system settings. Another issue was with the smallest variant of the slime enemy since it would get stuck at the top of the screen after the medium slime split apart where I could not expand the window all the way, I was still able to shoot the slime but this might be because I had the 'confine to one window' option on.
The other issues I had were with the final boss as the window that needs to be shot would not stay on top of the main window resulting in my shots being blind for the whole fight. Background transparency also did not work properly as the entire screen was either black or white depending on how tweaked the settings. These issues are more likely than not either because I'm running linux or how I've oriented my system rather than issues with the game itself.
With that word salad down and digested, I'd like to again state that this game is very cool and I can't wait for version 3.0 to be released on steam! This is a really cool project and I'd love to see all sorts of weird enemy designs you have planned for the update. And of course, thank you for the good few hours of entertainment your games provided during the stream.
TLDR: This game is awesome, the dev is really cool, and I'll be expecting a rat in version 3.0