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I'm looking at a lot of very wholesome and well intended comments about how it could be a very interesting and smooth OS, but I think we all are looking it at the wrong way. 

Not only this project is another example of the capabilities of Godot as a perfect general software development framework (not only restricted to videogame development, but of course the main focus will always be that)... 


But this open-source project gives us the perfect capability of easily including full-fledged desktop environments to our own projects! I would love to see this on other Godot projects where the terminals inside the game are diegetic and interactive (Like on Prey (2017), Doom, ULTRAKILL). 

Disinfection is a Godot game with diegetic interfaces like that