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(1 edit)

Thank you for your feedback :)

During development, I did find that the animals would stop moving but had no idea how to fix it after lots of time spent trying. I decided to pull a Cyberpunk and released it as is.

As for performance, this is a similar issue in that I don't know enough about game dev and Unity to figure out fixes, oops. I will definitely keep it in mind for future projects though!

Thanks for your words on the visuals, I really appreciate it! That was where I felt most comfortable in development so I am very glad to hear that :)

I'm not sure I will work on this further, I felt a little in over my head jumping from a basic 2D puzzle platformer to a 3D sim game with so-so AI, but its so nice to hear positive feedback on a challenging project :D