Thank you for your feedback :)
During development, I did find that the animals would stop moving but had no idea how to fix it after lots of time spent trying. I decided to pull a Cyberpunk and released it as is.
As for performance, this is a similar issue in that I don't know enough about game dev and Unity to figure out fixes, oops. I will definitely keep it in mind for future projects though!
Thanks for your words on the visuals, I really appreciate it! That was where I felt most comfortable in development so I am very glad to hear that :)
I'm not sure I will work on this further, I felt a little in over my head jumping from a basic 2D puzzle platformer to a 3D sim game with so-so AI, but its so nice to hear positive feedback on a challenging project :D