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i think there could definitely be room for better ways to display some of the info at hand, and a theoretical later version to increase scope will certainly add some things based on the feedback we've gotten. We both wanted this project to push us outside our comfort zones, and in this case it's Lily's first time making mouse-driven gameplay work, so it's a bit unrefined. However, in a version released after you played, we did expand the relevant notes in the How to Play to cover placement and hatching controls, and you're now prevented from beginning the first wave if you haven't hatched an egg, so confusion should be at least partially mitigated c: