Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

About metric system - fair point, it does loose meaning after a while.

But(t)! I must suggest an alternative name - Yulia Belyaeva. It's just more appropriate for this kind of last name.

As for russian language - we have 6 cases for nouns and adjectives, it gets complicated very quickly. Third most difficult language after all! (for better and worse)

(BTW forgot to mention - LOVE the text art! It was really unexpected and greatly implemented. I'm afraid to imagine how long did you spent to line it up)

(+1)

Haha twine's not designed for ASCII art.

Here's what I had to do:

Select a monospace font where each character has an equal size - easy

Wrap the characters in a <<nowiki>> formatting so that they don't get counted as code - easy

Doubletype all the \s because even the nowiki format isn't strong enough to prevent them from escaping - annoying

Redesign the div system because creating an individual div for every single character when those titties are made out of like 600 - had to do this three times

Hey wait these boobs are 26 characters tall instead of 20 - so I'll have to redo the milk display

Create a sidescrolling system that projects each line in sequence for the space game - easy as hell. Finished it without realizing it while working on the next problem.

Create a system to dynamically replace certain characters in each line so that the rocketship, y'know, exists - holy hell this was hard. Strings can be read but not written. I have to cobble new commands together with print statements because variables aren't designed to be put there. Arrays are easier and harder at the same time than they should be.

Copy and paste ASCII earth art without credit - whoops

Get a circle generator to produce the space boobs - not that hard. More of an oval since the characters are taller than they are wide.

Draw the hanging boobs - not that difficult, but the milking screen still lags on potato computers.

Copy the space background from the ASCII art program - It could be copied, yes. You know what the problem was? The enter/lineskip character exists in that program, which means spaces that looked like, y'know, spaces, were actually lineskips that made me have to clean up the entire thing and even then it was janky. I don't want to do that again.

I'm not an artist :(

(+1)

HOLY BABAJESUS. As someone who's activley writing for twine game, thats a LOT of effort. But it was worth it

Sure was. By the way, you can always peek into my code by downloading the .HTML and hitting "open project" or whatever in twine itself. Read my suffering.