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(+2)

strangely addicting...

gonna keep some eyes on this, and i think i'll take a peek at what else you made. seeing more content, either in the form of optional secrets or slight worldbuilding, would be interesting, too. an infinite "see how far you go!" would be very cool- cash prizes for each round you live through. higher stakes, challenges. gives you something to work through across multiple playthroughs. of course, so many ideas on what you can do with such a simple concept...

i love the audio work. you made good choices when picking sounds. everything adds a lot of atmosphere, because you make good work of "less is more" here. you just tell the player what they need to know. which is: you're here to play. and the strange dealer, the concept of russian roulette with a shotgun... it's enough to dig its claws into you. rope you right in. don't know why that works, but it does.

love how impactful shots feel. the way everything goes silent. the screen cuts. then you're jolted back to life. not dead yet. still kicking. you can still feel your arms. you can still play the game. you dance with death, and you pray you called the right shots.

this mysterious dealer... something tells me i never "won" the game. you don't just kill god without a caveat...


... did they really lose?