this is a lovely "little" game that shakes up the play just enough to not get stale, while also not squeezing in too much and overstaying its welcome.
Are there any new projects moving along the pipeline, perchance?
Well, I've got two (and a half) games in the works.
One is a day-by-day BE game about a tomboy wolf cursed to grow every day, and has joined the boobfighting league to make the most of it.
One is a slay-the-spire ripoff Deckbuilder roguelite where the main method of scaling is breast growth; the larger you are than your opponent, the more damage you deal and the less you take. Boob size is gained for the fight, for the run, and permanently depending on its source.
The last one is just a time management sim thing where you take contracts from the government to manage hypers while they adapt to their new sizes, making money from milking them on the side. Whenever they're drained, their production rate slowly increases, but whenever they're full, they grow over time. It's not much of a game right now and the math's still very much a WIP, ergo, it's a half.
Or maybe I'll do a crash landing on an alien planet with an atmosphere that passively grows your tits and tons of environmental challenges that can't be cleared without, y'know, huge stonking tits.
Or maybe an alchemist sim about gathering materials, discovering synergies in ingredients, and permanently retaining a small amount of every potion you take after its duration has expired.
Plenty of choices, and Twine can do them all with a little effort. I'm off break and in college now, though, and trying to publish a book, so when (if) you'll ever see a demo of these is unclear.