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The controls were very fluid and the level design was great! I think my favorite part was the big room gauntlet with the swinging axes. Interesting idea to reuse the same level with enemies and translations to the text. Something I learned from my platformer was that when you hold down jump and hit your head, your character for a moment is still "jumping" even though that's a bit unrealistic. I think I'll update my game to add a trigger on the head the forces the jump to end when my character hits his head. You could consider it a choice but I think it will make the game seem a little more polished. Great work!