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I've been playing it for a while, and the truth is that it's very good. Solid stuff for an Idle Game.

However, there are some problems:

  • The monument has 3 parts, each one unlocks more actions. This is cool and all, but... The last actions are unlocked when you 'beat' the game. A bit silly, isn't it? By definition you will never play with the last two actions.
  • Fertility is not an interesting system. Most of the time you completely ignore it because you don't get to the required number, and when you do get there, you put everything in for a cycle and then remove it. I was also a bit disappointed not to get to the fourth unit (Being able to only get 8/12). Not to mention that you are not affected by any production bonus.
  • There is no relic production bonus. You can idle to have infinite bonuses of everything but two, the last one (Which makes sense) and relics. It even stops you for having moonstone bonuses (Because you can't really produce 10 relics per cycle, without loss)
  • Moonstone to be the last resource was a bit disappointing. Extremely easy to get with Reverance (And the mechanic of disabling a unit just for producing also seemed to me to go against the core idea of the game).

And now, some suggestions:

  • I increased my production.... How many times? No idea. I have no way to see it. It would be cool if there was.
  • In another comment I read that there was no reason why we couldn't see the total production instead of per unit. He is right.
  • I think the game would be infinitely more interesting and entertaining if you could put two or more times the same action. Perhaps with limitations of: Not being able to use more than one unit in the same cycle, in that action, or unlocking the number of times an action can be repeated per cycle, etc. Obviously this would require rethinking the whole balance, but at least it would allow you to expand the game a lot.

Nice project, by the way. I hope you can expand it.