Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit) (+2)(-1)

Hello and thank you for the review and for the nice words ;)

"oral option" : it will be part of the next BBC game (which is development)

"sometimes it just feels out of sync" : yes it does happen usually if using an inconsistent rhythm with high amplitudes. I tried compensating with scripts yet it breaks the fluidity so it's just physics.

"'fluids' could feel more liquid" : indeed, if possible i would want to have realistic white liquid with high viscosity covering the whole character (maybe even cloths getting stained, wet and gaining weight), sadly i coudn't find such option (native or plugins based) for Unity, on the other hand Unreal does have native support for that and for softbodies, which is highly alluring (not sure if it supports mobile tho) .

"climax scene" : i thought about a custom variating animations yet it was breaking the whole immersion since it had to stop player's interaction to a fixed pose. I'll try to figure it out for the next game

Cheers,

~NK