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Agreed, LB is completely busted. Having square range as well, it can outrange 7 range enemies on a diagonal (You have 7.07 range when hitting 5 tiles directly diagonal)

Which versions of Ice Yendor (Room 1, 2 or 3) do you find harder? There are tricks with agro range that make room 1 and 2 far easier, but it probably shouldn't be expected for players to figure those out. Room 3 however (with 16 ice giants), is one of the easiest Yendors, it's completely free if you just run down to one corner, and don't agro Yendor.

It is intentional for bows to have lower damage, as they were by far the strongest in RF3. Being able to outrange everything is so powerful. Dex is still considered to be the best attribute by many, SP is just too strong.

Yeah, a way to wield two-handed weapons with a shield would be nice. Also, a bit of a nerf to shield block might be deserved haha.

I completely agree that the game is a blast to play, but there is so much that is broken about the balance xD

Room 3 was always the one I struggled with. I usually try to dash down, as you mentioned, but even with that you end up surrounded by 6 - 8 giants almost immediately. It's not impossible by any stretch, but it does feel like a significant jump in difficulty compared to the rest of the Yendor rooms.

I gotta admit, I've always considered Dex to be weakest of the attributes. The difference in power that strength and intelligence-based builds give you has always outweighed the need for a few speed points, and the highest I upgrade Dex for non-ranger or duelist builds is usually 12 to get access to Strafe Attack. And there's enough SP-giving items laying around that I'll usually end up with 3 or 4 SP regardless. I dunno, maybe it's just a difference in playstyle though, I tend to prefer heavy-hitting builds to movement-based ones.