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And it turns out that there was some bug making nothing interactive at that point.  Restarting and reloading before the section fixed it, but it was quite non-obvious that I was running into a bug.

Heh, yeah the ghost hunt gets very mixed reviews. Some people have no issue with it and love it, while others find it impossible to navigate and hate it. It's why I put the linear version in for people who don't wanna deal with the sandbox. In that room it's meant to be the case that the EMF meter goes off when you move the mouse over something you can interact with, so you find it while you're looking around the room with the flashlight. If the whole room was bugged though then I guess that's not gonna work.

The good news is that I seem to remember having this reported a few months ago, and I'm fairly sure I fixed it. However, the fix won't be coming out until the next update in a few weeks.

Yea, the whole room was bugged - the edges of the screen (to look left/leave) didn't highlight and weren't clickable, and pretty sure I clicked on what I was supposed to as well.

Anyhow, sorry I was so harsh with my first post - it's clear you've put a lot of work into the game, and I think it's consistently really well written, and graphics are great.  It's an impressive game.  Was just frustrated at the time.

Oh it's no problem. That section isn't something I'm totally happy with, but going back to "fix" it entirely would basically mean redoing it, and to do that I'd have to take time away from making new content. So instead I just made the VN version of it that people can play if they don't wanna deal with the sandbox. Compared to some of the feedback I got on it, your comment was basically complementary xD

I had one guy claim he spent 3 hours in there trying to work out what to do, and instead of just either using the skip option or stopping playing, he wrote me an essay about why I'm a terrible person lol.