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It's a nice concept, but currently it has some issues that make it very difficult to play, luckily they are easily fixable:

  • Mouse sensitivity. To me, the game has a high mouse sensitivity, I couldn't play properly. This could be fixed by offering a slider in the setting that multiplies the camera rotation speed value.
  • GPU Optimization.I have a good GPU (3060 RTX), but for some reason it struggles with this game. I cannot see inside the code, but is probably the shaders in the post process, or the game is not properly culling the meshes. I believe that godot does not cull by occlusion by default, but is very easy to implement.

I would love to play this game fully once this issues are fixed, and I think it would boost the gameplay feel.

(2 edits) (+1)

Thanks for the feedback!

The game has had a persistent sensitivity setting from the first version in the control tab in the settings - maybe you missed it? Let me know if it's not working as intended.

The performance is sub-optimal, I agree, but in my tests it has generally been playable on a 1050Ti. I have quickly made some performance improvements and posted the updated version just now, but I will try to take a closer look as well soon. Check out the current version, and let me know me if the problems persist. (if they do, please share more details - framerate (F3 during a run to show) with shadows on and off, your CPU and RAM)

(+1)

You are right, I totally missed the control tab completely, thanks for bringin that to my attention.

About performance, in the 1.2 version I achieve 42 FPS, so that's nice.

The game is more than playable in the current version, and as stated before, nice mechanics and concept!

Thanks! Happy to hear that it is better now. 42 FPS is still not what I would expect from a 3060Ti, so I will definitely be optimizing it further.

Be sure to let me know if you have any more suggestions or feedback!