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(2 edits) (+1)

i like the style and overall feel of the game. it's use of "everywhere at the end of time" was very effective, and definitely set a depressing, dark mood. i love polygon graphics in modern games, and this game portrayed that very well. however, what makes me overlook all of this is the plot. very predictable. if any game even attempts to go the "dead mom. alcoholic, abusive dad" route i automatically assume the storyline will be very shallow. and, it was. this felt more like a visual novel than anything, the player has little to no freedom. a lot of the tasks seem pointless, just to fill up time. the villian (i won't spoil who) has no human-like traits, very black and white personality. there is no depth, it is just villain: bad... don't ask anymore questions. i wouldn't be so harsh on the plot if the game play was the main focus, but it's not. this plays out just like a visual novel, so a novel story is expected. the game is free, so expectations shouldn't be so high, i agree. but still, average gameplay is around an hour long. so much time spent playing for nothing but a shallow ending. rats.