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Overall found myself enjoying the game way more than I expected, and being able to turn into a fish man is just bonus points right there, The platforming is a bit rough at first, the placement of that first platform above you after the catapult makes it very easy to knock yourself into the hole there and I found the jumping was not very forgiving for when you pressed the button. But the combat worked well and being able to collect and change souls is very compelling. My biggest issue though is that I'm having a harder time seeing how it fits the theme and also your github appears to just be a copy of the game rather than any scripts/how you made the game which also doesn't really keep with the jam either. But the game itself is quite fun so good job regardless!

(+1)

Yes a lot of people have suggested coyote time for the jumping. I think I'll do that in the next update. I don't know how to use GitHub so it was hard enough to get that one zip in there. Maybe I ought to fix it. You're scaling your soul, growing it bigger and bigger to take on the shape of new characters. That's the theme interpretation. I'm glad you liked the game! And thanks for playing!

Ah okay that makes sense about scaling the soul. Coyote time would definitely go a long way and help quite a bit. Definitely a fun game though, so nicely done!