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Wow, thanks a bunch! I'm really glad you like the sound profile. I made all the SFX in deflemask, a genesis soundchip emulator, and my bf did all the music instruments primarily with a similar VST. So it's definitely made with that console in mind.
Thanks so much for your support! I'm hoping to get this game done as soon as I can. I also have a big update for Fall For You in the works.
Yes, I agree that levels need to be more visually distinct. As this is an alpha build, I didn't want to spend too much time doing a ton of unique assets that might not make the final cut.
I'm trying to find out how to properly tutorialize the burst; that ability isn't really meant for this demo's levels; it's more of a "world 2" mechanic. It channels the player's speed into whatever direction you give it. It's useful for getting to a good speed from a stop quickly, or to change directions.