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A jam submission

Rogue TournamentView game page

A roguelite/management-sim hybrid where you try to dominate the city guilds championship
Submitted by Fluburbio — 8 hours, 26 minutes before the deadline
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Rogue Tournament's itch.io page

Results

CriteriaRankScore*Raw Score
Overall/Fun#14.0004.000
Innovation/Theme (If the optional theme is used)#14.0004.000
Overall#14.0484.048
How polished/complete is it?#34.1434.143

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Description
Roguelite/management-sim hybrid

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Comments

Submitted(+1)

Has an addictive mechanic, the GUI matches very well.
Combining administration and dungeon is perfect.
At first it was difficult for me to understand the main objective of the videogame, but then it became very dynamic.
What needs to be improved are the characters and animations in the dungeon, the rest is perfect.

Developer(+1)

Thank you for playing & your kind words! I'll add a big picture explanation of the goals and means of the game when you select "New game", that should help some since it's indeed not obvious. I want to replace all Kenney sprites with my own animated sprites when the game is feature complete, it'll make the dungeon phase feel less rough.

Submitted(+1)

The game looks really good and the menus and options all look impressive. I struggled to figure out what I needed to do initially. I think maybe if the options that I couldn't use yet were greyed out then that would be easier to figure. I couldn't use WASD in the dungeon room.

Developer(+1)

Thanks for your kind words! Explaining the game without hitting the player with a wall of text was a challenge for me in the short time I had left, but I will include a multi page explanation to better communicate the flow of things : 

  • assign your employees to generate money every day, 
  • upgrade your HQ to be able to assign more employees to generate more money, 
  • explore the dungeon to collect more money and advance to the next day, 
  • recruit employees to fill the new empty positions, 
  • upgrade your troops to stand a better chance in the tournament matches,
  • how to fight the tournament matches.

Thanks for pointing out the lack of WASD controls in the dungeon! It'll be fixed in the next update right after the jam ends, along with some additions 🙂

Submitted(+1)

Thank you so much for taking the time to explain, retried it and it went much better :) It plays so well even with the struggle on the controls. I see you had the opposite feedback on mine, lesson learnt, I'm gonna add wasd and arrows both on all my games from now XD Love the color choices btw!

Developer

Thanks for giving it another go, I'm glad it went smoother with the explanations! I only use WASD when there are no alternate controls, so I often forget to fully add those controls to my games. "WASD doesn't work on some screens" is a feedback I receive quite frequently😝

I fixed WASD and started adding some quality of live improvements to my game here : Rogue Tournament | Play on gd.games, I'm waiting for the end of the rating period to update the game on itch.  I'm still trying to balance the rhythm of the game, so the latest version has only 3 days between matches instead of 5.

Thanks for playing & for useful feedback!

Submitted

yay! Thanks for the link and the WASD. I find WASD more comfy than arrows. oh, I didn't know that it doesn't work some times :( Thanks for letting me know. I will be sure to remember to add other options.

o.o are we not allowed to update the game till after? 

Developer

Almost every jam rules forbid to update your game before the rating period ends (usually you can only change your game page on itch), but now that you mention it, this one doesn't so it's totally fine 😁 

Submitted

omg phew! I'll be sure to keep an eye out for that *breathes again*