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(1 edit) (+1)

Really do love the art style, but needs work as you know. Really do hope you'll consider continuing work on it. Some quick feedback on what's currently there;

  • Player gets 'caught' on doorways (slows down for a moment), I think the issue is the player collider is around same height as them, making doorways slightly taller should hopefully fix that
  • Disable the enemies collider the moment they die, currently there's a short delay which gets a bit annoying and can get you killed (corpse blocks retreat)
  • Make the damage indicator directional, so it's clear if damage is coming from sides/rear. The claw marks could simply be closer to relevant edge of screen
  • For the semi-auto weapons, allow the mouse to be held. Having to spam click is not easy on figure.
  • I feel shotgun should be rebalanced feels a bit to weak at the moment. Either increase it's OHKO range as currently it seems to only work at point blank, or change it up to be a crowd control weapon (wide spread, and bullet penetration)
  • Didn't really notice a difference between the two pistols, is there any point to having both?
  • Everything needs audio feedback, like picking up ammo
  • Angle of the tommy gun sprite was a bit odd.
  • Levels have too many tight corridors, needs more more rooms and maybe some wide corridors.
  • Really needs a map (with fog of war), so player knows exactly where they've been. Unless you plan to revamp level generation with landmarks and themed zones.
  • Have mouse wheel cycle through weapons as well
  • It'd be nice if there were more persistent battle evidence; enemy corpses, bullet holes, bullet casings, blood on walls