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I think that I'd prefer to hit unaware enemies as well. I find that using a burst of SP to strafe down single enemies is DEX classes version of freeze - it makes it trickier when you need to get aggro first. Sometimes I am strafing and sleep bombing and do want to keep sleeping enemies from attacking, but that seems like a minority of cases.

I do value to exception for 'deep sleep' enemies, but I think that's the only case where it helps. It should be possible to keep that very special case.